AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Tabletop Games on Android in Australia
A look at Australia's leading tabletop board games apps on Android during the first quarter of 2021, revealing trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the app market performance.
As the first quarter of 2021 has wrapped up, we at Sensor Tower have taken a close look at the performance of the top tabletop board games on the Android platform in Australia. Our analysis reveals interesting trends in downloads, revenue, and weekly active users for these popular gaming applications.
Chess - Play and Learn by Chess.com started the quarter with revenue trending upwards, peaking at nearly $5.4K in the second week of January. However, by the end of March, revenue had dipped to just under $4K. Downloads saw a high of over 7K in mid-January but experienced a gradual decline to just above 3K by the quarter's end. Weekly active users showed growth, reaching over 34K in early March, but slightly decreased to around 33K as the quarter closed.
Chess by Chess Prince showed modest revenue figures, with a notable peak at $74 in mid-January, and ending the quarter around $7. The game's downloads started at around 5.7K and saw a downward trend, finishing at just over 2K. Weekly active users reflected a similar pattern, with a decrease from 25.4K at the beginning of the period to 16K by the end of March.
YAHTZEE With Buddies Dice Game by Scopely maintained a relatively stable revenue throughout the quarter, ending slightly higher at $20.3K from an initial $19K. Downloads fluctuated modestly, with a peak at over 1.5K and ending the quarter at around 1.4K. Weekly active users increased from 6.8K to 8.2K over the three months.
Chess - Clash of Kings by CC Games had varied revenue, with the most significant peak at $85 in early March, and concluding the quarter at $61. Downloads began at 2.6K and saw a decline, though they experienced a slight uptick to 1.4K as the quarter ended. Active users showed a dip from 9.2K to 6.8K by March's end.
Tic Tac Toe Glow: 2 Players by Arclite Systems did not generate revenue until February, and even then, the figures were minimal, peaking at $10 during the first week of March. The game's downloads saw an overall upward trend, starting at 1.2K and ending the quarter with a significant increase to 1.3K. Weekly active users declined initially but rebounded, finishing the quarter stronger at around 12.4K.
For more detailed insights into the app market and performance analytics, Sensor Tower's platform offers comprehensive data for publishers and industry analysts.